This tutorial will have you creating seamlessly looping zone music systems in a flash! Recommended for expert redstoners. (If you wish to read a step-by-step walkthrough of this process, see here.)

Add an objective for each song you want to loop.

/scoreboard objectives add song1 dummy

Set up three command blocks as follows. Ensure they are all ‘Always active’.

Fill the first command block with this command:

/scoreboard players set @a[x=0,y=100,z=0,r=20,score_song1=0] song1 640

Replace the x y z and r values for your area coordinates. Replace 640 with the length of your song in seconds multiplied by 20. In the last chain command block, enter the following command:

/scoreboard players remove @a[score_song1_min=1] song1 1

Finally, in the centre command block, put the following command.

/playsound mysong master @a[score_song1_min=640] 0 100 0 2

Replace 0 100 0 2 with your x y z and volume  arguments. Replace mysong with your sounds.json entry for your song.

And you’re done! If this tutorial was a little confusing and advanced, feel free to check out the beginner friendly step-by-step guide.

Happy map making!


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