Dev Log #5: Enter Pyralia

Dev Log #5: Enter Pyralia

[This post will contain spoilers about RogueQuest. You were warned!]

Previous – Dev Log #4: Why Children and Chemicals Don’t Mix

Today’s focus was the creation of the fourth realm, known as Pyralia. I wanted to make sure we didn’t start Pyralia until we had an idea of its lore and backstory, as its design space overlaps with The Core slightly. Emily, our writer, spent some time writing out all of the lore for each of the lands and did a great job on it! (more…)

Dev Log #2: Rangers at the Ready!

Dev Log #2: Rangers at the Ready!

[This post will contain spoilers about RogueQuest. You were warned!]

Previous – Dev Log #1: RogueQuest

The first task was to finish the implementation of the ranger’s abilities and purchases. The old designs were just a series of tipped arrows that could be unlocked, but we found this uninteresting, not overly strategic, and due to a few technical hitches such as no PvP the likes of the healing arrows were (for the most part) useless. For this reason we reworked the ranger upgrades with very interesting, unique and powerful abilities that should hopefully make a ranger’s life much more engaging (and explosive)!  (more…)

Dev Log #1: RogueQuest

Dev Log #1: RogueQuest

This series will be an attempt at keeping track of our progress here at MBG, replacing the current monthly round-up post with more regular snippets of what we’ve achieved. This helps keep you in the loop with more immediate changes and developments being made to current projects. As always, we love to hear feedback so don’t be afraid to leave a comment!

[This post will contain spoilers about RogueQuest. You were warned!] (more…)

December 2015 Round-Up

December 2015 Round-Up

So 2015 draws to a close, and now the possibilities for 2016 lie ahead of us! Here we’ll be having a look at what went on in December, and we’ll also be taking a look back at how Mental Block Gaming has grown over the past year. (more…)

Prismatic is Now Colourblind-Friendly!

Prismatic is Now Colourblind-Friendly!

Good news everyone! After Prismatic’s overwhelming surge in popularity, we decided to act on our early instinct to implement a colourblind-friendly version of the map. The map is exactly the same, but the associated resource pack’s textures have been modified with symbols to represent each of the 7 colours used throughout the complex.  (more…)

An Interview with Mental Block Gaming!

An Interview with Mental Block Gaming!

If you’re interested in hearing about what goes on behind the scenes at Mental Block Gaming, look no further! The Warwick Game Design Society approached MBG and asked to conduct an interview with us, to find out about the projects we’re working on and how we go about making the games we do! (more…)

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