Dev Log #10: Lights, Camera, Action!

Dev Log #10: Lights, Camera, Action!

[This post will contain spoilers about RogueQuest. You were warned!]

Previous – Dev Log #9: The Pen is Mightier than the Sword

Although we’ve been quiet on social media over the past few days, rest assured that we’ve been working incredibly hard to get RogueQuest in tip-top shape so it’s a blast to play! Most of the past few days have been spent working on cutscenes, and we’re really making some progress with it! Check out a snippet of Maddison’s narrative below:  (more…)

How to Make Seamlessly Looping Zone Music in Minecraft 1.9+

Difficulty: ★★☆☆☆

With the additions of sound to custom resource packs (See: Importing Custom Sounds into Minecraft), map makers have so many new ways of improving their games. One such way is the use of custom music which is become more and more prevalent. This tutorial will teach you how to make a song loop in a specific area, much like other games do – in a peaceful overworld area, peaceful music will play, and once you enter a cave or dungeon more ominous music loops – as smoothly and seamlessly as possible!  (more…)

Dev Log #8: Initial Playtesting Begins!

Dev Log #8: Initial Playtesting Begins!

[This post will contain spoilers about RogueQuest. You were warned!]

Previous – Dev Log #7: Picking Up the Pieces

Yesterday, we took the plunge and decided to begin some initial playtests of RogueQuest (thanks marhjo, RetroVibe and ShinyBonsly!). We’d managed to scrape together a playthrough from the beginning of Kryantis (level 1) to the end of Kactera (level 2) and into the minishop. Pyralia’s tiles aren’t implemented into the dungeon generation system yet, so that was as far as we could afford to test.  (more…)

Dev Log #5: Enter Pyralia

Dev Log #5: Enter Pyralia

[This post will contain spoilers about RogueQuest. You were warned!]

Previous – Dev Log #4: Why Children and Chemicals Don’t Mix

Today’s focus was the creation of the fourth realm, known as Pyralia. I wanted to make sure we didn’t start Pyralia until we had an idea of its lore and backstory, as its design space overlaps with The Core slightly. Emily, our writer, spent some time writing out all of the lore for each of the lands and did a great job on it! (more…)

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