by MaybeLaterx | 20 March 2016 | Dev Log
[This post will contain spoilers about RogueQuest. You were warned!]
Previous – Dev Log #10: Lights, Camera, Action!
Time is passing, and progress keeps moving forward! I’ll keep it brief, since a lot of changes have been made. (more…)
by MaybeLaterx | 10 March 2016 | Dev Log
[This post will contain spoilers about RogueQuest. You were warned!]
Previous – Dev Log #9: The Pen is Mightier than the Sword
Although we’ve been quiet on social media over the past few days, rest assured that we’ve been working incredibly hard to get RogueQuest in tip-top shape so it’s a blast to play! Most of the past few days have been spent working on cutscenes, and we’re really making some progress with it! Check out a snippet of Maddison’s narrative below: (more…)
by PharmyB | 6 March 2016 | Resource Pack
Looking to re-texture the sign in your Minecraft resource pack? Look no further…
After several hours of modding assets for our maps I wanted to post this quick reference guide. The reason being that I found editing the sign assets one of the more awkward to get right. (more…)
by MaybeLaterx | 5 March 2016 | Redstone
This tutorial will have you creating seamlessly looping zone music systems in a flash! Recommended for expert redstoners. (If you wish to read a step-by-step walkthrough of this process, see here.) (more…)
by MaybeLaterx | 5 March 2016 | Redstone
← Read Part 1
Now that we’re a bit more familiar with command blocks, and now that we have a better understanding of how our system is going to know when it’s time to replay a song for each player, let’s lay out our final command block set up. We need one repeating block, facing into a chain block, facing into another chain block. (more…)
by MaybeLaterx | 5 March 2016 | Redstone
Difficulty: ★★☆☆☆
With the additions of sound to custom resource packs (See: Importing Custom Sounds into Minecraft), map makers have so many new ways of improving their games. One such way is the use of custom music which is become more and more prevalent. This tutorial will teach you how to make a song loop in a specific area, much like other games do – in a peaceful overworld area, peaceful music will play, and once you enter a cave or dungeon more ominous music loops – as smoothly and seamlessly as possible! (more…)
by MaybeLaterx | 4 March 2016 | Dev Log
[This post will contain spoilers about RogueQuest. You were warned!]
Previous – Dev Log #8: Initial Playtesting Begins!
It’s been a strange time of productivity. Despite not opening up the Minecraft server for the past few days (an incredibly rare thing for us!) we have still been working hard on the map, just different aspects of it. (more…)
by MaybeLaterx | 29 February 2016 | Dev Log
[This post will contain spoilers about RogueQuest. You were warned!]
Previous – Dev Log #7: Picking Up the Pieces
Yesterday, we took the plunge and decided to begin some initial playtests of RogueQuest (thanks marhjo, RetroVibe and ShinyBonsly!). We’d managed to scrape together a playthrough from the beginning of Kryantis (level 1) to the end of Kactera (level 2) and into the minishop. Pyralia’s tiles aren’t implemented into the dungeon generation system yet, so that was as far as we could afford to test. (more…)
by MaybeLaterx | 28 February 2016 | Dev Log
[This post will contain spoilers about RogueQuest. You were warned!]
Previous – Dev Log #6: Nailing the Narrative
Today we managed to get a variety of tasks completed for RogueQuest, mostly finishing off bits we had started but didn’t have the means to finish right away. One such example is the Alchemist’s Lucky Potion which grants the entire party better loot drops for the whole run. (more…)
by MaybeLaterx | 26 February 2016 | Dev Log
[This post will contain spoilers about RogueQuest. You were warned!]
Previous – Dev Log #5: Enter Pyralia
Although we had a faint idea of the characters’ narratives within RogueQuest, the ideas hadn’t been fully formed or fleshed out. That is, until now! (more…)