Dev Log #10: Lights, Camera, Action!

Dev Log #10: Lights, Camera, Action!

[This post will contain spoilers about RogueQuest. You were warned!]

Previous – Dev Log #9: The Pen is Mightier than the Sword

Although we’ve been quiet on social media over the past few days, rest assured that we’ve been working incredibly hard to get RogueQuest in tip-top shape so it’s a blast to play! Most of the past few days have been spent working on cutscenes, and we’re really making some progress with it! Check out a snippet of Maddison’s narrative below:  (more…)

Dev Log #8: Initial Playtesting Begins!

Dev Log #8: Initial Playtesting Begins!

[This post will contain spoilers about RogueQuest. You were warned!]

Previous – Dev Log #7: Picking Up the Pieces

Yesterday, we took the plunge and decided to begin some initial playtests of RogueQuest (thanks marhjo, RetroVibe and ShinyBonsly!). We’d managed to scrape together a playthrough from the beginning of Kryantis (level 1) to the end of Kactera (level 2) and into the minishop. Pyralia’s tiles aren’t implemented into the dungeon generation system yet, so that was as far as we could afford to test.  (more…)

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