Dev Log #13: Animate, Animate, Animate

Dev Log #13: Animate, Animate, Animate

[This post will contain spoilers about RogueQuest. You were warned!]

Previous – Dev Log #12: Long Time No Slay!

Since my last blog post, we’ve been hammering out cutscenes like there is no tomorrow! I can’t emphasis quite just how much work goes into the creation of these videos. Sometimes a scene will last a meager 1.5 seconds, but we still have to make costumes for the characters involved, dress the scene, import props, set up the lighting and THEN perform the actual animations. As you can see, it’s quite a lengthy process.  (more…)

Dev Log #12: Long Time No Slay!

Dev Log #12: Long Time No Slay!

[This post will contain spoilers about RogueQuest. You were warned!]

Previous – Dev Log #11: Bossing it!

It’s been a very busy time for the MBG team recently. With the addition of our server to the workload, we’ve had to dedicate a lot of time elsewhere rather than just on RogueQuest for a short while. We have been working on RogueQuest throughout, just not at the breakneck pace we were previously working at.  (more…)

Dev Log #10: Lights, Camera, Action!

Dev Log #10: Lights, Camera, Action!

[This post will contain spoilers about RogueQuest. You were warned!]

Previous – Dev Log #9: The Pen is Mightier than the Sword

Although we’ve been quiet on social media over the past few days, rest assured that we’ve been working incredibly hard to get RogueQuest in tip-top shape so it’s a blast to play! Most of the past few days have been spent working on cutscenes, and we’re really making some progress with it! Check out a snippet of Maddison’s narrative below:  (more…)

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