by PharmyB | 9 July 2016 | Dev Log
[This post will contain spoilers about RogueQuest. You were warned!]
Previous – Dev Log #13: Animate, Animate, Animate
Sorry for the radio silence – it’s been a busy for months in the Mental Block Gaming offices! We are now proud to unveil our teaser trailer for RogueQuest! Bear in mind that this isn’t the full trailer, merely a short montage of the story for those who have been patiently waiting so long for our release! (more…)
by PharmyB | 14 April 2016 | Server
by PharmyB | 20 March 2016 | Miscellaneous
We’ve been working hard on our latest map, RogueQuest, and somewhere along the way while using Mineimator we stumbled across this perfect moment for caption! (more…)
by PharmyB | 6 March 2016 | Resource Pack
Looking to re-texture the sign in your Minecraft resource pack? Look no further…
After several hours of modding assets for our maps I wanted to post this quick reference guide. The reason being that I found editing the sign assets one of the more awkward to get right. (more…)
by PharmyB | 17 January 2016 | Round Up
So 2015 draws to a close, and now the possibilities for 2016 lie ahead of us! Here we’ll be having a look at what went on in December, and we’ll also be taking a look back at how Mental Block Gaming has grown over the past year. (more…)
Game 2: ‘Acid Rain‘ comes to a close.
We really enjoyed this game challenge, particularly when seeing new players run into the rain start taking damage, panic and then dig themselves into a hole (some of which never came back out!). The game seemed to be very well received. We found a few very clever Minecrafters managed to find a better way to get to the origin in ways we hadn’t even thought of.. nice work guys!
So as we close the 2nd game lets take a look at who did well.
(more…)