MBG’s Latest Venture: Ann Achronist, a time-travelling narrative adventure game!

Adventure Start!

Hey! Thanks for checking out the dev log! Every week I will be posting updates on the development of Ann Achronist so little by little you can see the game come to life for yourselves! First things first:

Ann wandering 17th-century Alderdale

Who is Ann Achronist?

Ann Achronist finds herself in a fix: down and out, left with nothing, life has not been kind to her. But that all changes when she comes across a mystical ring, imbued with the power to travel to the past. Enter 17th century Alderdale, seek out your ancestors, and cause a ripple through time big enough to shake up your present. Pave the way to fortune, fame, and fortitude in this charming narrative adventure.

– Encounter a host of delightful and dreadful Alderdalians whom you may entertain or infuriate at your will. There’s no need to fear the consequences: time (travel) is a great healer.

– Your actions directly impact your future. Learn new skills and forge alliances to aid future trips to the past.

– Not everything is as it seems: uncover the townspeople’s secrets to discover ulterior motives and hidden locations.

Jump from timeline to timeline in order to carve out a better future for your ancestors, and — by extension — for yourself.

When will the game be released?

Release is slated for the final quarter of 2018. This all depends on how smoothly development goes and how much time any commissioned pieces take to finish, but that’s the rough estimate right now.

Who are you?

I’m Dan (or MaybeLaterx of Mental Block Gaming), a 25-year-old game designer cum programmer from England. I originally studied French and German at university before shifting my focus to game development. I’ve been developing games for 4 years now, starting with Minecraft redstone, to command blocks, to drag’n’drop code and beyond, and this will be my second big project made in Unity. Looking forward to sharing my progress with you!

If you want to receive updates on Ann Achronist’s development, why not subscribe?

Known Issues With RogueQuest v1.2

This up-to-date list of bugs in RogueQuest v1.2 will give you quick and easy instructions for bypassing areas that are currently unbeatable due to small errors. Feel free to favourite this page and check back before playing!  (more…)

Get the skins for all playable characters in RogueQuest!

If you’ve found yourself playing through RogueQuest and want to get a little more into character, feel free to download the skins of the playable characters and set them as your skin for each character playthrough! Be warned that there will be spoilers of unlockable characters below.

download joel skin

Download Joel Skin

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Known Issues With RogueQuest v1.0

This up-to-date list of bugs in RogueQuest v1.0 will give you quick and easy instructions for bypassing areas that are currently unbeatable due to small errors. Feel free to favourite this page and check back before playing!  (more…)

Dev Log #15: Official RogueQuest Trailer!!

[This post will contain spoilers about RogueQuest. You were warned!]

Previous – Dev Log #14: Teaser Trailer

Although we’ve been quiet, we certainly haven’t been idling! After spending some time finalising Tyler’s cuts and correcting Maddison audio, we’ve finally managed to piece together the teaser trailer and the official trailer. You may have seen the teaser already, but check out the full trailer below! (more…)

Dev Log #14: Teaser Trailer

Dev Log #14: Teaser Trailer

[This post will contain spoilers about RogueQuest. You were warned!]

Previous – Dev Log #13: Animate, Animate, Animate

Sorry for the radio silence – it’s been a busy for months in the Mental Block Gaming offices! We are now proud to unveil our teaser trailer for RogueQuest! Bear in mind that this isn’t the full trailer, merely a short montage of the story for those who have been patiently waiting so long for our release!  (more…)

Dev Log #13: Animate, Animate, Animate

Dev Log #13: Animate, Animate, Animate

[This post will contain spoilers about RogueQuest. You were warned!]

Previous – Dev Log #12: Long Time No Slay!

Since my last blog post, we’ve been hammering out cutscenes like there is no tomorrow! I can’t emphasis quite just how much work goes into the creation of these videos. Sometimes a scene will last a meager 1.5 seconds, but we still have to make costumes for the characters involved, dress the scene, import props, set up the lighting and THEN perform the actual animations. As you can see, it’s quite a lengthy process.  (more…)

Dev Log #12: Long Time No Slay!

Dev Log #12: Long Time No Slay!

[This post will contain spoilers about RogueQuest. You were warned!]

Previous – Dev Log #11: Bossing it!

It’s been a very busy time for the MBG team recently. With the addition of our server to the workload, we’ve had to dedicate a lot of time elsewhere rather than just on RogueQuest for a short while. We have been working on RogueQuest throughout, just not at the breakneck pace we were previously working at.  (more…)

Game 2 Comes to an End!

Game 2 Comes to an End!

Game 2: ‘Acid Rain‘ comes to a close.

We really enjoyed this game challenge, particularly when seeing new players run into the rain start taking damage, panic and then dig themselves into a hole (some of which never came back out!). The game seemed to be very well received. We found a few very clever Minecrafters managed to find a better way to get to the origin in ways we hadn’t even thought of.. nice work guys!

So as we close the 2nd game lets take a look at who did well.

(more…)

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